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As the second week of March 2025 comes to a close, the VR/AR industry continues to buzz with exciting developments and announcements. From major tech companies to innovative startups, the landscape is evolving rapidly. Let's dive into the key highlights and insights from this week in the world of VR and AR.
Deepseek offers a critical perspective on the ongoing competition in the AI glasses market, highlighting the importance of user freedom and the potential risks of over-reliance on technology.
Meta continues to make significant investments in hardware, with a reported total revenue breakthrough of 14 billion yuan. The company's strategic moves in the VR/AR space are closely watched as they aim to shape the future of immersive technology.
Sandbox's approach to VR business is under the spotlight, with a focus on large-scale VR experiences. The upcoming 'Global AI Glasses Innovation Technology Trend Forum' on March 25 in Shenzhen promises to be a key event for industry insiders.
The collaboration between Canon and Lingjing Vision has produced an intriguing 3D VR short film titled 'Super Dream Chongqing.' This project offers insights into the potential of VR storytelling and immersive experiences.
The cult classic film 'Deadly Postman 2' is set to get a VR makeover, bringing its unique blend of humor and horror to a new medium. This adaptation is expected to attract both fans of the original and VR enthusiasts.
Mark Zuckerberg was spotted wearing the new limited edition Ray-Ban Meta x Coperni glasses at a UFC event, showcasing the latest in fashion-meets-technology.
The U.S. National Aeronautics and Space Administration (NASA) is leveraging VR technology to train astronauts for the Artemis moon mission, highlighting the practical applications of VR in high-stakes environments.
Meta is encouraging developers to use Unity and Unreal's built-in OpenXR paths, providing a streamlined approach to creating immersive experiences.
Niantic's Scaniverse, a 3D scanning application, has officially launched on the Quest Store, offering users a new way to interact with and create digital environments.
Rumors continue to swirl around Apple's potential smart glasses, while Meta prepares to showcase its MR pass-through camera development results at the Game Developers Conference (GDC).
Immersed announced that its Visor will begin production after summer, while Ultraleap undergoes restructuring, including layoffs and a potential sale to Roli.
The VR game 'GOLF+' is in testing, and Logitech's MX Ink touch pen is being used to track putting motions, showcasing innovative uses of VR in sports training.
Animmersion UK is providing VR training for Unipres cranes, demonstrating the practical applications of VR in industrial settings.
The PS VR2 game download rankings reveal a mix of new and established titles, while Google is reportedly eyeing the acquisition of eye-tracking technology developer AdHawk to bolster its XR capabilities.
Strolll, an AR neuro-rehabilitation software startup, secured a 12.2 million euro Series A funding round, highlighting the potential of AR in healthcare.
Metallica announced a collaboration with Apple to launch a VR immersive concert experience, blending music and technology in a new way.
Shopify released a new plugin allowing merchants to integrate virtual try-on experiences on their platforms, while Gigabyte unveiled an AI-driven XR content creation platform at SXSW 2025.
Niantic sold its games division, forming a new entity called Niantic Spatial, while Vuzix reported a 52% year-over-year revenue decline, reflecting the dynamic nature of the industry.
Valve's upcoming headset might feature a wireless adapter, and Steam Link is set to expand to HTC and PICO platforms, enhancing the accessibility of VR content.
New game announcements, such as 'REAVE' from the 'Town of Salem' team, and theatrical VR experiences like 'Ekklesia' from Augsburg Theatre, continue to push the boundaries of what's possible in VR entertainment.
The VR/AR industry remains a hotbed of innovation and activity, with significant developments across hardware, software, and content creation. As companies like Meta, Apple, and Niantic continue to shape the landscape, the potential for immersive technology grows. Stay tuned for more updates and insights from VR陀螺 and the broader VR/AR community.